![]() OpenGL’s logic is composed by just 3 simple concepts: Primitives, Buffers and Rasterize.Remembering the first part of this serie, we’ve seen: OpenGL data types and programmable pipelineĪs asked in comments below, here is a PDF file for those of you who prefer to read this tutorial on a file instead of here in the blog.Download the OpenGL ES 2.0 iPhone project.Here is a little list of contents to orient your reading: LIST OF CONTENTS TO THIS TUTORIAL ![]() So I want to say again, Thank you so much! ![]() When I saw the news at the home of website, I was speechless, stunned, that was really amazing!!! The first tutorial of this serie became much much bigger than I could imagine.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |